Behind the Project
Why a Riot Game?
The idea for a riot control game came from a genuine gap I noticed in the games market: crowd management and civil unrest are rarely explored as a core mechanic, yet they offer rich strategic depth, especially in an RTS game. Rather than a typical shooter or brawler, the goal is a game where restraint is rewarded and escalation has consequences.
The immediate focus is on completing a playable vertical slice: a single level that demonstrates the core tension loop. From there, the plan is to gather feedback and iterate before expanding further. A public release page on Itch.io is planned once the first build is ready.