Using the PlayStation 5 Development Kits that the University has, in a team of four, we developed a game using a proprietary engine.
I did enjoy the teamwork aspect and the team dynamic between myself and two of the other programmers. Even though we have a few setbacks,
it was more managable with a team effort to overcome these problems,
and pretty enjoyable overcoming the problems that arose when I look back on it now.
One of the bigger challenges we had to overcome as a team during this project was using Source Control, since this is one of the first times we had to work in a team,
thankfully after a while, it did teach us valuable lessons on what to do and what not to do, for example, keeping the main branch with a working version at all times,
and to not have a broken branch being pushed onto the main branch.